Digital Tutors Materials And Rendering In ZBrush 3.1
Digital Tutors Materials And Rendering In ZBrush 3.1 [Video Training] | 539 MB
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
Popular highlights include:
* Understanding ZBrush's material attributes
* Using Doublecolor Shaders
* Using Tricolor Shaders
* Using Quadcolor Shaders
* Shading Effects
* Utilizing Shader Channels
* Using Matcap Materials
* Building Custom Matcap Shaders
* ZBrush Light Types
* Controlling and Adjusting Shadows
* Utilizing Fog for Appeal
* Depth Cue for Distance-based Blur
* Anti-Aliasing Settings for Render Quality
* Saving Rendered Images From ZBrush
* Post-render Adjustments for Appeal in ZBrush
Code:
http://www.digitaltutors.com/store/product.php?productid=3405
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